Description
Presumably making use of the 3D maze from the series three industrial zone game, this game saw the contestant scrambling around, collecting credit units (resembling game boys) and plugging them into a collection point. These units displayed their value on a digital clock like display. When unplugged from their individual mounts, this number would fall, until plugged in again at the collection point. Collecting one-hundred or more credits won you a crystal.
Plays
Show |
Contestant |
Time |
Cell |
Outcome |
Show 6 - 1 |
Cherry Ruegg |
2:30 |
3 |
Lose
|
Show 6 - 6 |
Irene McDonald |
2:30 |
3 |
Lose
|
Show 6 - 9 |
Charlotte McLaren |
2:30 |
3 |
Lose
|
Show 6 - 10 |
Roy Ellaby |
2:30 |
3 |
Lock-In
|
Show 6 - 14 |
Claire Hatcher |
3:00 |
3 |
Win
|
Plays...5 |
|
|
|
Wins...1
Loses...4
Lockins...1
Win Percentage...20.0
|