Description
An update of the game which featured in the Industrial Zone during the first series. Whereas the original required the contestant to ascend the climbing frame without ringing any bells or making use of the scaffold, this version saw the player emersed in a pitch black cell, with luminous net and pods. Probably the most famous "automatic lock-in" game from the Maze's history, it only actually scored one lock-in.
Plays
Show |
Contestant |
Time |
Cell |
Outcome |
Show 2 - 2 |
Roland Hopkins |
3:00 |
3 |
Win
|
Show 2 - 3 |
Annette Kay |
3:00 |
3 |
Lock-In
|
Show 2 - 4 |
Harry Gould |
3:00 |
3 |
Lose
|
Show 2 - 5 |
Gary Holderness |
3:00 |
3 |
Win
|
Show 2 - 8 |
Jeff Whiteway |
3:00 |
3 |
Win
|
Show 2 - 13 |
Laura Knight |
3:00 |
3 |
Lose
|
Plays...6 |
|
|
|
Wins...3
Loses...3
Lockins...1
Win Percentage...50.0
|